Moonlighter 2 Endless Vault: All 7 Challenge Gold Thresholds
Thresholds verified:
| Challenge | Gold target | Achievement | Players cleared | What it unlocks |
|---|---|---|---|---|
| Endless Vault 1 | 7,000 | Novice Merchant | 75% | Meet Moloch (Wrong Home). The first Kalina boss kill afterwards opens the Night Realm quest. |
| Endless Vault 2 | 50,000 | Trainee Merchant | 56.7% | Shop level 2 (Ms. Scratch asks 25,000 gold): a 5×2 carpet, one more furniture slot, two more showcases, bigger storage, 34BX03 service level 2. Hex perk path becomes available. Julien can be rescued for 500 gold. |
| Endless Vault 3 | 120,000 | Average Merchant | 44.6% | Legendary relics start appearing; the Luminous Pendant is the challenge reward. |
| Endless Vault 4 | 200,000 | Expert Merchant | 37.5% | Shop level 3 (50,000 gold): a second 5×4 carpet, four more showcases, two furniture slots, more storage, 34BX03 level 3. |
| Endless Vault 5 | 500,000 | Chosen Merchant | 13.2% | The Greed Colosseum alternative path after every boss (Sliver). Greed & Glory also tied a new Endless Vault challenge to this update. |
| Endless Vault 6 | 1,000,000 | Legendary Merchant | 5.3% | Shop level 4 (150,000 gold, Blob-Life update): another 5×2 carpet, 34BX03 tier 4; Ms. Scratch's premium decoration board opens. |
| Endless Vault 7 | Not published | Golden Merchant | 0.6% | Added in Version 1.0 together with Shop Level 5 (extra Bloblet slot and cosmetic slot) and the story conclusion; the gold target has not been documented by any source we accept. |
- Gold targets for challenges 1–6 come from a community 100% guide written on Early Access build 0.19.30.1 (Blob-Life) and match the achievement descriptions; they may have been rebalanced in 1.0 and will be re-checked.
- Unlock percentages are Steam global achievement rates read on 3 Sep 2026, one day after the 1.0 launch.
The progression funnel
The achievement rates draw a clear curve: three quarters of players finish the first challenge, a little over half the second, and the drop between the fourth (37.5%) and fifth (13.2%) is the biggest in the game, because 500,000 gold is where casual pricing stops working and quality stacking, legendary relics and the Greed Colosseum become mandatory.
Infinite Endless Vault (Version 1.0)
Once the main story ends, the Vault offers an endless series of increasingly difficult thresholds. Each must be completed in a single run: failing to reach the required gold resets your progress for that threshold. Rewards along the way include new equipment, shop upgrades, decorations and cosmetics. Digital Sun has not published the threshold values; we will list them when a reliable source does.
Endless Vault questions
What is the Endless Vault?
The cube in the centre of Tresna. Each challenge asks you to earn a set amount of gold from sales; meeting it advances the story, unlocks vendors and shop levels, and opens the next challenge. It is the game’s main progression gate.
Does the gold have to be earned in one run?
For the seven story challenges, no: the total accumulates across shop days. The 1.0 Infinite Endless Vault is different: each threshold must be met in a single run and failing resets that threshold.
How do I reach 1,000,000 gold?
Legendary relics (unlocked after challenge 3), quality stacking with Gallery batteries and Anger Disks, and the Greed Colosseum after challenge 5 are the three multipliers every high-gold guide relies on. See the gold farming guide.
Sources
Gold targets: Steam achievement descriptions and a community 100% guide (build 0.19.30.1). Unlocks per challenge: the same guide, the Greed & Glory and Blob-Life patch notes, and creator guides. Infinite Vault rules: the Version 1.0 launch post (2 Sep 2026).