Moonlighter 2 Dungeons: All 3 Dimensions, 6 Floors & Unlocks
Dungeon list verified:
All six floors
| Dimension | Floor | Tier | Relic curse | What you fight | Boss | How it unlocks |
|---|---|---|---|---|---|---|
| Kalina | Day Realm | 1 | Burn and Armor: burning relics are destroyed unless armored | Insects and beetles; bear-trap floors | The Herald | Open from the start (tutorial drops you here) |
| Kalina | Night Realm | 1 | Burn and Armor | Faster night variants with more health | Thalaam | Quest "Old Times, New Technology" after the first Herald kill |
| The Gallery | Exhibition Wing | 2 | Shock and Overcharge: a shocked relic is Overcharged; shocked again it explodes unless a Battery drains it | Security bots, laser turrets, tasers that throw enemies into electric fields | The Curator | Quest "Archaeologist" from Tomo after you receive the grimoire |
| The Gallery | Treasury Halls | 2 | Shock and Overcharge | Holograms, flying vault safes, Curator fragments | Tyke | Quest "Dungeon of the Luminous" after killing The Curator and talking to Babyl |
| Aeolia | Zephyr Fields | 3 | Petrify and Absorb: petrified relics become Aetherium crystals that other relics absorb for quality | Witches and mages, wind traps, ziplines | Senda | Quest "Magic Lands", available after obtaining the Onyx Cauldron |
| Aeolia | Howling Harbor | 3 | Petrify and Absorb | Rain, storm clouds, sailors with harpoons and anchors | Monte | Quest "Lost Souls" after the first Senda kill and a talk with Julien |
How a run works
- Tomo's Radar shows the floor as nodes: chests, events, potions, blacksmith, recipe, elite, miniboss, boss, and ice or thunder perk rooms. You pick one of the branches at every step.
- Combat pedestals hand out run perks; stacking one path (all Thunder, all Ignite) beats mixing, and one perk on the gun plus one on the weapon is the usual split.
- Chests appear after chest nodes, minibosses and bosses: a few Common relics plus a choice between two higher-rarity ones. Node colour on the radar sets relic quality.
- The pendant teleports you home at any time with everything in the bag. There is no penalty beyond the loot you skipped, and "Back to Tresna" relic effects trigger on the way out.
- Rupture: an enemy at half health turns purple and can be launched with the backpack into walls, other enemies or off the edge. Elites and minibosses never rupture.
Dimension mechanics in the backpack
Kalina relics Burn neighbours (an Armored relic survives it). Gallery relics Shock: the first shock Overcharges a relic and raises its quality, a second shock destroys it, and a Battery drains the charge. Aeolia relics Petrify neighbours into Aetherium crystals that other relics Absorb for quality; leftover Aetherium is destroyed when the run ends. The full effect vocabulary is on the backpack guide.
Optional modes
- Greed Colosseum (Greed & Glory, March 2026): after a boss, Sliver offers escalating three-room cycles for two chests each. Fail and every relic in the bag has its quality halved. A laurel crown appears on Will when you beat your record.
- Boss Rush (Blob-Life, May 2026): perk rooms and boss fights only, one per dimension plus an Interdimensional rush; each rewards a weapon aspect. See the bosses page.
- Infinite Endless Vault (1.0): after the story, an endless series of gold thresholds that must each be met in a single run. See the Endless Vault page.
- Hidden treasures: Eris's riddles point to a secret trap room on the first floor of each dimension, each holding a weapon recipe. Routes are on the hidden treasures guide.
Dungeon questions
How do I unlock the Night Realm?
Beat The Herald at the end of Kalina’s Day Realm, then complete the quest it starts ("Old Times, New Technology"). The dungeon portal then offers both floors. If it does not appear, check your quest log and talk to every NPC in Tresna; the unlock is quest-driven, not level-driven.
Are the dungeons randomly generated?
Rooms are fixed layouts with different enemy sets, arranged into a branching map on Tomo’s Radar. Each run you choose one of two or three paths per node, so the route changes even though the rooms themselves are hand-built.
What happens when I die?
On Easy, Normal and Hard every relic in your backpack loses half of its quality. On Expert you lose the relics. On Hardcore (1.0) you lose your progress and start over. Failing a Greed Colosseum halves the quality of everything in the bag, including relics you brought in.
What is the Greed Colosseum?
An optional path offered by Sliver after every boss once you have cleared the fifth Endless Vault challenge. Each cycle is two enemy rooms and a miniboss for two chests; cycles get harder and the rewards richer (legendary relics with 100+ quality after about five cycles), but a death destroys everything earned there.
Sources
Floor names, unlock quests and enemy themes: a community 100% guide (build 0.19.30.1) and the Steam hidden-treasure guides; run structure and death penalty: the TechRaptor starter guide and the Blob-Life and 1.0 patch notes; Colosseum rules: the Greed & Glory announcement. Quest names are translated from the Russian-language guide and may differ slightly from the English in-game text.