Moonlighter 2 Perks: All 114 Dungeon Perks by Path

Perk tables transcribed:

Empty cells mean that rarity was not documented for that perk, not that it does not exist. "X" in an effect is replaced by the rarity columns. Poison (Blob-Life) and Bomb (1.0) paths are not in the source tables yet.

Weaponsmith (event room) (12)

PerkEffectCommonUncommonRareEpicLegendaryWeapon
Sharpened WillShapness refills x2 fasterGreatsword
Gunner's EdgeAt minimum Sharpness, deal 2x Gun DMG and your Attack resores more ammoGreatsword
Honed BladeMaximum Sharpness increases 2 max StacksGreatsword
Sharp EdgeYour attack Finisher deals +X DMG and does nor decrease SharpnessGreatsword
Keen EdgeEach Sharpness level increases 10% DMG but, but Sharpness decays fasterGreatsword
Infinite EdgeAt Max Sharpness, it does not decrease for 4 sec.Greatsword
Duel WithdrawalWhile your Gun ammo capacits is full, each Sharpness level increases DMG by 5%Greatsword
Savage MarkThe last Attack of a combo Marks and knocks enemies awayGauntlet
Heavy BlowsWhile in Berserkk, your Attack is a heavy blow that deals increased DMGGauntlet
Rising AngerBerserker charges 25% fasterGauntlet
Berserker's AttackWhile in Berserk, yout Attack deals +50% DMGGauntlet
Sudden FuryWhile Berserk is charged, your Attack deals +50% DMG. Berserk is discharged after 3 Seconds if unused.Gauntlet

Sliver's perks (event room) (6)

PerkEffectCommonUncommonRareEpicLegendaryWeapon
Heavy PayoutKilling a Boss grants a additional chest
Relic LooterUncommon and Epic chests relics increase 20 Quality
Relic HunterCommon relics increase by 40 Quality
First Class AdventurerFor the next 3 rooms, chests will offer at least 1 Deluxe relic
Quality ControllIncrese 10 Quality of chest relics. Relics cannot be Deluxe
Rugged Backpackupon returning to Tresna, gain +2 Quality fir each enemy you have ejected

Challenge perks (event room) (12)

PerkEffectCommonUncommonRareEpicLegendaryWeapon
Heavy StrideFor the next 3 rooms, move slower. Afterwasrs increase 20% your Attack speed
Special PainFor the next 3 rooms, take 10 DMG each time you use your Special. Afterward: +20% Special DMG
Phantom PainFor the next 3 encounters, take +5 DMG. Afterward, increase 30% your Attack DMG
Trigger DisciplineFor the next 3 encounters, avoid using your Gun. Then, increase 50% Gun DMG
Half LifeFor the next 3 rooms, you Max HP os halved. Afterward, increase Max HP by 20
Cursed BulletsFor the next 3 encounters, take 10 DMG each time you shot. Then increase 50% Gun capacity
UntouchableFor the next 2 encounters, avoid taking DMG. Afterward, increase 20% Crit chance
Full Steam AheadFor the next encounter, defeat all enemies within 60 seconds. Afterward, increase 20% your Attack speed.
Gentle HikerFor the next 3 rooms, avoid destroying breakables. Afterward, breakables have 20% chance to drop a material
Carbonated LoveFor the Next 2 encounters, avoid using your Special. Then, increased your Special DMG by 30%
I'm the only GhostYour Gun DMG is incrased by 50%, but all other DMG decreasesby 20%
Elite EncountersFrom now on, every encounter includes at least one Elite enemy. Elite anemies drop double materials

General (any run) (16)

PerkEffectCommonUncommonRareEpicLegendaryWeapon
In the Heat of BattleAny DMG you deal is increased by +X10%
Second WindRefill your HP to X after defeating all enemies in a room35%
Healing GreedOpening a chest recovers X HP7
DublicityMaterials have X chance to drop in pairs (no Boss Drops)20%40%60%80%100%
Double Dealcombat Perk pedestals have a X chance to spawn in pairs40%
Fortune FinderFrom now on, relics are founf with X Quality346810
Trap GuardTake X less DMG from traps60%70%
Hunter's LuckNon-Crit DMG is increases Crit chance by X. Resets on Crit hit2%3%4%5%6%
Hunter's InstinctIncrease +X Crit chance and +X Crit DMG15% chance 20%DMG20% Chance 30% DMG
Iron SkinGain X Shield upon entering a room (max 9)12345
Band-AidMax HP increases +X and resore X of your missing current HP20 HP 10% heal
Unblemished warriorWhile at X or higher, yout Special deals +X DMG90% 30%90% 35%
Vamp PackEjecting an enemy heals you for X12345
The Greater the HeightsElite enemies enter Rupture at X Health40%
Close Quarters HunterCrit DMG is increases +X for every X of missing Gun ammo0,4% 1% missing
Trap BaneEnemies tale +X DMG from traps60%

Fire / Ignite path (12)

PerkEffectCommonUncommonRareEpicLegendaryWeapon
CombustionWhen Ignite ends, the enemy explodes, dealing X DMG2030405060
Flame RushAfter defeating an enemy, deal +X DMG for 5 seconds20%25%30%35%40%
Double BurnIgnite can applied twice, with the second stack dealing X DMG20%40%60%80%100%
Ember BombAttacking ignited enemies with your backpack causes them to explode, dealing X DMG4050
Burning ShotsYour Gun deals +X DMG and inflicts Ignite35%40%45%
Scorching SpecialYour Special Deals +X Dmg and inflicrs Ignite10%15%20%25%30%
Unblemished WarriorWhile at 90% HP or higher, your Special Deals +X DMG40%
Blazing AttackYour Attack Deals +X DMG and inflicts Ignite35%
Lingering FlamesIgnite deals +X DMG and lasts longer40%100%
Shared FlameWhile X or more enemies are ignited, deal +X DNG3 35%
WildfireIgnite deals+X DMG for each Ignited enemy60%
Fire PreyIgnited enemies have +X chance to take Crit DMG10%

Ice path (4)

PerkEffectCommonUncommonRareEpicLegendaryWeapon
Galactic ShotYour Gun deals +X DMG and applies X Ice stacks45% / 3 stacks
Frezzing SpecialYour Special deals +X DMG and Applies X Ice Stacks10% DMG 1 stack35% DMG 2 Stacks
Frost AttackYour Attack deals +X DMG and applies X Ice stacks20% 2Stacks
Cold in the BonesWhen Ice ends, only X stacks are consumed54321

Foam path (8)

PerkEffectCommonUncommonRareEpicLegendaryWeapon
Chain ReactionWhen Foam exploades, all other Foam-afflicted enemies also explode with +X DMG40%
Water GunFoam only explodes from Gun shots, but ist DMG is increased by +X
Foam ContagionFoam-afflictes enemies inflicr Foam to neatby enemies every X seconds2
Pop ShotsYour Gun deals +X DMG and inflicts Foam30%50%
Bubble SpecialYour Spezial deals +X DMG and inflicts Foam20%
Foam AttackYour Attack deals X DMG and inflicts Foam25%
Premature PopFoam explodes X seconds earlier2
PressurizedFoam takes an additional X seconds to explode, but deals +X DNG2 sec 70%

Thunder path (6)

PerkEffectCommonUncommonRareEpicLegendaryWeapon
SurgeDefeating an enemy has a X chance to cast a Thunder10%15%
EfficiencyCasting a Thunder requires X less charges20
Double StrikeThunder has a X chance to hit twice20%
Storn SlamWhile you have X or more charges, attacking with your backpack casts a Thunder80
Volt SpecialYour special grants X Thunder stacks8
Static AttackYour Attack grants X Thunder stacks1822

Wound path (10)

PerkEffectCommonUncommonRareEpicLegendaryWeapon
Contagious WoundWound is also inflicted to nearby enemies with X DMG20%40%60%80%100%
Echo BladeReplica has a X chance to deal Wound DMG25%
First BloodAfter indlicting Wound, the first hit deals +X DMG20%80%
Scarlet GunYour Gun deals +X DMG and inflicts Wound30%35%40%45%50%
Crimson SpecialYour Special deals +X DMG and inflicts Wound10%25%20%25%30%
SeveranceYour Special removes Wound and deals X Replica DMG4 times5 times6 times
Wound AttackYour Attack deals +X DMG and inflicts Wound30%35%
Critical WoundWound has X critical chance10%20%30%40%50%
Wound MasterWound lasts X seconds and Replica DMG is increases by X3sec 3DMG
Damage EchoReplica DMG increases by X for each consecutive hit. Resets when Wound ends3

Combination perks (5)

PerkEffectCommonUncommonRareEpicLegendaryWeapon
FrostburnIgnite applies 1 Ice stack per instance of DMG
Foam WoundReplica increases Foam Explosion DMG by 5
FrostbiteIce increases Replica DMG by 10 until Wound ends
Sparking FoamApplying Foam Adds 25 Thuner stacks
Foam BlazeFoam explosions remove ignite and increase Foam DMG by +200%

Spikes (trap) (9)

PerkEffectCommonUncommonRareEpicLegendaryWeapon
Razor SpikesSpikes have a  X chance to become Super Spikes10%
ThornfallDefeating an enemy cast X Spikes12345
Foam SpikesSpikes deal +X DMG and inflict Foam10%20%30%40%50%
Frost SpikesSpkes deal + x DMG and applay X Ice stacks1% / 30 stacks
Fire ThornsSpikes deal X DMG and inflict Ignite10%20%30%40%50%
Wound
Thunder
Double ThornsCast 2 Spikes, but their DMG is reduced by X40%35%30%25%20%
ReboundSpikes have a X chance to rebound20%

Genie (trap) (5)

PerkEffectCommonUncommonRareEpicLegendaryWeapon
Lucky GenieDefating an enemy has a X chance to spwn a Genie20%40%
Spiritual HealthWhen a Genie Disappears, recover X HP23456
Genie Communityhould up to +X Genies and increase thier duration by +X Seconds2 / 3sec2 5sec
Sharp GenieGenies deal +X DMG and inflict Wound40%
Foam GenieGenies deal +X DMG and inflict Foam60%

Taser (trap) (9)

PerkEffectCommonUncommonRareEpicLegendaryWeapon
JumpstartTaser nearly charged when entering a roomall tiers
Dazed and ConfusedTaser-afflicted enemis take +X DMG10%20%30%40%50%
Poison ShockTasers deal X DMG per second28
Wound TaserTaser inflicts Wound every X Seconds2
Frost TaserTaser Applies X Ice Stacks per second31
Fire
Storm TaserTaser applies X thunder charges per second4
foam
Dual ShockTarget two enemies and last +X10%20%30%40%50%

Paths without published tables

Perk questions

Which perk path is best?

Creator consensus from the money-run guides: Thunder for area damage, Ignite and Wound as solid attack modifiers, and never Foam. Keep one path on the weapon and a different one on the gun, and take the same path again rather than mixing.

Do run perks carry over?

No. Combat pedestal perks last for the current run only. Permanent power comes from Tresna: weapons, armor, patches, potions, research and shop levels.

What are the trap perks?

Spikes, Genie and Taser perks modify environmental traps. Traps are rare, single-use and absent in boss fights, so most guides tell you to skip these unless nothing better is offered.

Where are the Poison and Bomb perks?

The Poison path (Blob-Life, May 2026) applies a damage-over-time that grows with each tick but has a short duration, and the Bomb path (1.0) marks enemies to detonate after enough hits. Neither has had its individual perk values published, so they are described but not tabulated.

Sources

Perk names and values: the Perks page of the Moonlighter wiki (Fandom), transcribed on 2026-09-03; path descriptions: EA Progress #2, Greed & Glory, EA Progress #4, Blob-Life and 1.0 announcements on Steam; path advice: creator money-run guides (Nov 2025).